Explosive 5. How many satchels do I need for a sheet metal wall? Most sheet metal walls require four satchel charges to be brought down. 275. while the normal door swings to one side the double door swings to both, double doors can, therefore, be a great shield for bullets if it opens outwards. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. rockets, explosive ammo); the second type can deal "direct" damage to only one building block and "indirect" damage to surrounding deployables, but not. ×500,000: 350 hours 41 min 35 sec-×10,000,000: Bolt Action Rifle. With 600 hit points, the door will take 2 Timed Explosive Charge or 150 Explosive 5. Explosive 5. Because sheet metal doors require half the explosives to break as a stone doorway, metal doorways are typically used only when paired with an armoured door, or when there. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. 56 Rifle Ammo to break down. However, different games may have different requirements. It’s 64 for SAR and 63 for AK. Rust – Explosives and Raids Rust – Explosives and Raids. ×200: 47 sec-×5,000: LR-300 Assault Rifle. Explosive 5. Without the use of explosive ammo it will cost you 2 rockets to break a sheet metal door, however, the second rocket is very pointless as the door is left will a sliver of its health left and can be quickly destroyed with rocks. 56. Hey boys, this is a screenshot there show's how many explosive bullets it take's to take down wooden, sheet metal and the Armored Door - so you can see for yourself what it takes and how many resourses you need to gather to raid a naked starter base - but not much more to say than have a nice day and happy holidays ;D and credit. (3. It can be used with any gun in Rust that fires 5. 56 Rifle Ammo. Garage door: 1 C4 + 40 explosive rounds = 3200 sulfur. 40: 50. It's 42 rounds to take a sheet door. Incendiary 5. ×63: 2 min 46 sec-×1,575: LR-300 Assault Rifle. It is no longer news that Rust double sheet metal doors are weak for explosives like the “timed explosive charge. 56 Rifle Ammo. LubbilSheet Metal Door: 63 explosive rounds = 1575 sulfur. ×250,000: 175 hours 20 min 45 sec-×5,000,000: Bolt Action Rifle. Armor door is 800 hp. 200 Explosive Ammo: 5,000 Sulfur. The Armored Door is the strongest and most damage resilient of all the doors. 56 Rifle Ammo. What kind of explosive ammo do I need for the garage door? The garage door may be destroyed with 9 Satchel Charges or 150. 6 pts. its 1 rocket + 8 expl. 1 x C4 +. Explosive 5. IIRC, this causes a lot of damage to the gun though. Should only be used temporarily, or as an extra layer of protection surrounding a sturdier base. Stone walls need to be breached by a golem First then its about 16 - 18 small bombs or 4 - 5 large bombs to take down walls / doors. The Metal Window Bars is a deployable object made to fit a normal sized window. Sheet Metal Door. A stone dooframe would be slightly easier to break through than an armored door. 56 fired from an AK? We did too, here are the results. This. EXPLOSIVES SAFETY U. It deals both bullet and fire damage , which causes altogether more damage to any target. Explosive Ammo By Pudi Pudi. It takes 1 C4 for a sheet metal door. if youre doing a. 56 Rifle Ammo. 5. How much explosive ammo do I need for garage door? It takes 9 Satchel Charges, or 150 Explosive 5. 2 satchels for a wooden door and 4 for a sheet metal door. ×200,000: 18 hours 15 min 46 sec-×2,500,000: M39 Rifle. C4 is always the cheapest way to raid if you know where you are going, Unless you are going through a sheet metal door then rocket + ammo is cheapest. If you are raiding with explosive ammo you need to see this. ×63: 20 sec-×1,575: Mace: 53: 28 min 40 sec--Mace. 2 Ammo; 5 Tools and Raiding Equipment. 56 Rifle Matches. Report; 0. ×63: 16 sec-×1,575: Beancan Grenade. HV 5. Just tried this on a base today. 56 Rifle Ammo. Outside stone walls take one. This is how many explosive rounds you will need for every door in rust. ×250: 56 sec-×6,250: L96 Rifle. 56 Rifle Ammo. ×49: 21 sec-×1,225: Semi-Automatic Rifle. 56 Rifle Ammo. ×300,000: 27 hours 23 min 41 sec-. Upkeep: 10–33: Decay: 3 hours : HP: 250: Tiers; Repair;. 5. Page views: 87,870 Updated: A Long Time Ago Account Management. ×2,000: 9 min 8 sec-×25,000: Assault Rifle. Explosive 5. The most efficient way to do this is to use 1 rocket with +-6 explosives ammo. Ever wondered how each tier of single door fares against Explosive 5. The Explosive Charge (commonly called “C4” or “Satchel Charge”) is a craftable explosive weapon that can be placed on walls and doors. Use a calculator, the BBF equation aid, and the bonding job aid as required. In this guide I will provide information about the amount of explosives for each constructable in Rust. As the Metal Shop Front has similar durability to a sheet metal wall, along with bulletproof glass, it can be used as a safe window to spy on neighbors at higher levels of a base. SAR breaks after 144 explosive bullets and AK after 200 explosive bullets. Doorways can be used to hold wood, sheet metal, and armoured doors, as well as vending machines. it is often more sulfur effective to shoot one less rocket and finish off the door with explosive ammo. Explanation. Can be queued up before heading to a raid as craft time unaffected by proximity to a bench. A somewhat expensive alternative to the normal 5. All information is obtained from Rustlabs. ×795: 33 min 23 sec-×19,875: Bolt Action Rifle. The information will be in percentages so if you wish to calculate per scenario, convert the percentage to a decimal (95% = 0. 56 Rifle Ammo. ----. Scroll down. Door Controller-1: Electric Furnace-3: Electric Heater-3: Fluid Switch & Pump--AND Switch-1: Blocker-1: Electrical Branch-1: Root Combiner--Memory Cell-1:. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. Here's the math on the cheapest materials needed to break each type of building block, doors and walls. Hide info Pepega raiding No BPs Show crafting Highlight best option. Hard side of a wooden door takes 207 bullets of 5. ×182: 49 sec-×4,550: Assault Rifle. Sheet doors take about as much in explosive ammo as they do in rockets, which is ~1500 sulfur (pretty much nothing). 56 Rifle Ammo. You’d need x10, or 230 spears, to hardside a stone roof with the same tool. The High Velocity Rocket Blueprint can be researched with: 125 Scrap The following table compares commonly used explosive. 1 Tools: 5. When we look at the Rust explosives chart, we can clearly see that it takes 5 of them to destroy a single sheet metal door, and about 65 of them to destroy an armored building. 7mm) Armoured Structures: 19 Shots (12. 1 Rocket is 1250 sulfur. Simple Rust raid chart updated 2023 to save locally on your computer or download a printable PDF. 56. ×100: 11 sec-×2,500: M39 Rifle. It is best used for the modular car system, paired with a garage door. ×. ×105: 4 min 22 sec-×350: Bolt Action Rifle. 56 Rifle Ammo. HV 5. 20–67. ×1,200: 6 min 31 sec-×3,996: M39 Rifle. Twitch: Pudi Pudi. double. ie 3 satchels + 20 explo ammo for sheet metal doors - i kinda found this one out myself but. Due to its flaws it should quickly be upgraded to a higher tier door such as Sheet Metal. It makes no sense. 05x, and can start fires, but the fire inflicts no damage to sheet metal walls. Explosive 5. Source on explosive ammo. Cool guide. Door Type Explosive ammo; Wooden Door: 18: Sheet Metal Door: 63: Garage Door: 150: Armored Door: 200: How much explosive ammo do I need for garage door? It takes 9 Satchel Charges, or 150 Explosive 5. Wooden Door costing 180 sulfur (3 pipes) Sheet Metal Door costing 660 sulfur (11 pipes) Garage Door 1500 sulfur (25 pipes) Stone Wall costing 1800 sulfur (30 pipes) If you don't need the pipes it might be worth raiding with Torpedo's. need 6 he and 2 explosive ammo to sheet metal door. They are fireproof and resistant to hatchets but weaker than other. 2 All the buildings materials health point: 6. I'm a Twitch streamer and YouTuber that menaces people in Rust. 56 Rifle Ammo = Costs 1600 Sulfer. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base. Because a rocket costs 1400 sulfur, it would cost 2800 sulfur to break down one door. You can use Explosive Ammo or Fire Arrows to quickly break the Tool Cupboard. ×63: 23 sec-×1,575: Stone Hatchet: 385: 2. 56 Rifle Ammo. ) MVK wall. ×63: 20 sec-×1,575: Mace: 53: 28 min 40 sec--Mace. 56, same amount of shots for a sheet metal door with and without silencer. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. 1 sar can shoot 1 stack of explo bullets (roughly, therefore 2 sheet doors before repairing) 63 exp rounds per sheet door, each full health SAR can go through 128 exp rounds before breaking. Explanation. Explosive 5. November 9, 2023 by Wayne Fletcher. Explosive 5. ×63: 23 sec-×1,575: Semi-Automatic Rifle. ×250,000: 175 hours 20 min 45 sec-×3,125,000: Bolt Action Rifle. It is unique in that autoturrets and flame turrets can shoot through it. Explosive 5. Satchels are good for doors/walls when you don’t have a t3 workbench. Throw. 56 Rifle Ammo. 56. you only really use explosive ammo if you run out of boom in a raid or for some sheet metal doors just take enough rockets to do the job and a stack of expo5 damage per bullet. HV 5. 56 Rifle Ammo. ×795: 33 min 23 sec-×19,875: Bolt Action Rifle. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user. HV 5. 56 Rifle Ammo. Doors: Wooden door – 20 rounds. ×182: 49 sec-×4,550: Assault Rifle. ×250: 56 sec-×6,250: L96 Rifle. #5 < > Showing 1-5 of 5 comments . 56 Rifle Ammo. The Sheet Metal Double Door is one of RUST ‘s most common doorway components since it is craftable by default. ×20: 2 sec-×500: M39 Rifle. Explosive 5. Rust. It is definitely less then that, i remember blowing walls with 2 major explosives after breach, they might have been damaged a bit tho, so 2-3 major explosives is max to break a wall. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. Semi-Automatic Rifle. Raid calculator and table, which will help you to easily calculate how much explosives and resources. A Cheap door to secure your base. ×2,000: 9 min 8 sec-×6,660: Assault Rifle. 56 rifle ammunition deals approximately 1. 5 stacks of explosive ammo and it got us through 3 garage doors, 2 sheet metal doors and 1 armoured double door. Explosive 5. ×2,000: 9 min 8 sec-×6,660: Assault Rifle. Then around 120 for armoured door. 56 Rifle Ammo. 10 Sulfur. 5. 56 Rifle Ammo (Fly slower and deal less damage but cause an explosion on hit that damages structures) HV 5. 56 Rifle Ammo. 20 Gunpowder. The only explosive that soft side affects is explosive ammo (I think). ×2,000: 9 min 8 sec-×25,000: Assault Rifle. 150 Explosive 5. 3 . 10 Explosives * For High Velocity rocket, you will need to spend: 840 Sulfur; 4 Explosives * For a Incendiary rocket, you will need to spend: 610 Sulfur; 1 Explosive; Destroying Sheet Metal Doors. 12 Gauge Buckshot • 12 Gauge Slug • 5. Incendiary 5. Explosive 5. Incendiary 5. How many explosive ammo does it take to destroy other types of doors? Wooden doors take 2 explosive ammo, sheet metal doors require 4, and a garage door requires 8. ×400,000: 30 hours 36 min 47 sec-×8,000,000: Assault Rifle. Using explosive ammo to blast open a garage door typically requires around 4-6 rounds, depending on the specific door’s durability and resistance. 1 All the building types you can build using the Building Kit: 6. OUR RUST PvE SERVERSNorth America:. 5. The amount of sulfur in a c4 rocket depends on its size. How much Explo ammo does an Armored Door need?Once you have your target make sure you have enough to get through to the loot rooms (much easier to assess small to medium sized bases with simple layouts). now you cant even raid 2x2s. ×153,847:. i know how much of 1 type of explosives needed for sheet metal. ×159: 26 sec-×3,975: M249. cost and more. 4dmg ( 417 rounds) LR-300 Assault Rifle: 2. Keeping this rational mindset, we will devise various right mixes of weaponry and munition to take out Sheet Metal Door in the cheapest way possible: 63 Explosive 5. ×400,000: 30 hours 36 min 47 sec-×5,000,000: Assault Rifle. Here are the best content from the team nguyendinhchieu. ×250: 1 min 20 sec-×6,250: Mace: 209: 1 hour 54 min 36 sec. 56: 5. Go on a build server and shoot a door down. 56 ammo type. Incendiary 5. Everything about raiding with explosive ammo. ×125,000: 87 hours 40 min 20 sec-×416,250: Bolt Action Rifle. 56 Rifle Ammo. The Rust Labs Calculator features in-depth material costs for all the existent items in-game. Pros: most sulphur efficient explosive for taking down sheet doors. Ladder hatches have similar hitpoint and defense stats to sheet metal doors. edu. Is it worth raiding a base with. 56 fired from an AK? We did too, here are the results. ×185: 1 min 18 sec-×4,625: Semi-Automatic Rifle. 56 Rifle Ammo. solo only would raid 2x2 or small bases, once in a year a decent sized base. 56 Rifle Ammo. If you do not have a grenade launcher or do not wish. 56 Rifle Ammo. Answer: The amount of explosive ammo required to destroy a sheet metal wall varies depending on the specific game or scenario. 56 Rifle Ammo. It takes one C4 charge to destroy a Wood Door and two for a Metal Door when placed in the center. Beancan Grenade 6 = Costs 720 Sulfer. DOD MANUAl 6055. 56 Rifle Ammo. • Explosive Charges (C4) are the only way to destroy them (from within or outside). Semi-auto rifles are best, although for clans you can go ahead and use your assault rifles for. Explosive 5. Resource wise, explosive ammunition is the most cost-effective raiding method. I had to once cause some dick betrayed the clan and put metal walls in front of the door. As well as the number of sulfur needed for a stone wall, sheet metal wall, armored, doors etc. A single rocket can destroy the door, but it will also damage the ceiling and walls. What kind of explosive ammo do I need for the garage door? The garage door may be destroyed with 9 Satchel Charges or 150. 5: HV Pistol Ammo: ×10 ×20:. HV 5. How To Get Timed Explosive Charge: The Timed Explosive Charge can be crafted with 20 explosives, 2 tech trash, and 5 cloth. You can contribute to our guide in the comments. 56 to Destroy] Armored Door - 4 DMG out of 800 HP [200 Explosive 5. ×63: 20 sec-×1,575: Mace: 53: 28 min 40 sec--Mace. ×250: 11 min 7 sec-×6,250: LR-300 Assault Rifle. Depends how you raid. Date Posted: Mar 10, 2020 @ 8:56am. 56 Rifle Ammo. Wooden door: 18 explosive rounds = 450 sulfur. Rust Raid Cheat Sheet. Despite the widely claimed 16 rockets, only 15 rockets are required to destroy armored walls. ×63: 15 sec-×1,575: M249. com, a great website for all kinds of info about Rust. 56 Rifle Ammo. ×232: 1 min 39 sec-×2,900: Semi-Automatic Rifle. Explosive ammo should not be the cheapest method for going through all doors. 56 Rifle Ammo. The Wooden Door can take two kinds of locks the basic Lock and the Code Lock. It takes 1 C4 to get through a sheet metal door, 2 to get through a hard-side stone. Explosive 5. I could be off on those numbers a few as well. Babill. It takes about 63 explosive ammo to destroy Sheet Metal Doors. —Information accurate as of: 904. 10 s Ingredients x10 x20 x10 — Information accurate as of: 904. Garage Door: 1 C4 + 40 explosive rounds = 3200 sulfur. Sheet Metal Door. Explosive ammo was ridiculously overpowered on console. Metal Wall: 3 C4 + 70 explosive rounds = 8350 sulfur. 34: 41. 56 Rifle Ammo, to destroy the garage door and has no weak side (like other doors) to explosives. . 56 Rifle Ammo. Satchels are dangerous explosives and should be handled with extreme caution. ) Garage door – 150 rounds. S. With 250 hit points, the door will take 1 Timed Explosive Charge or 63 Explosive 5. With the use of explosive ammo, it will cost 1 rocket and 9 explosive ammo, totaling to about 1625 sulfur. 3. 56 Rifle Ammo. Wooden Door: 18 explosive rounds = 450 sulfur. It sticks to whatever it is thrown at, including creatures and players, and can only be thrown/used with the C4 Remote Detonator. ×182: 49 sec-×4,550: Assault Rifle. 56 Rifle Ammo. ×500,000: 350 hours 41 min 35 sec-×10,000,000: Bolt Action Rifle. For larger doors or those made of tougher materials, you may need two or more charges. • The metal vent is 15 feet high. 56 Rifle Ammo. 400 sulfur. 56 Rifle Ammo to break down. Garage Door: 1 C4 + 40 explosive rounds = 3200 sulfur. ×75: 3 min 18 sec-×1,875: LR-300 Assault Rifle. Thyy fly faster and deal. Advertisement. It’s not as strong as its Armored counterpart, but for most people, the sheet metal double door is the go-to home. It’s not as strong as its Armored counterpart, but for most people, the sheet metal door is the go. Explosive 5. 1. 56 Rifle Ammo, or Incendiary 5. 5. Timed Explosive Charge is a. Without the use of explosive ammo it will cost you 2 rockets to break a sheet metal door, however, the second rocket is very pointless as the door is left will a sliver of its health left and can be quickly destroyed with rocks. I don't know if they have it for Apple phones, but for Android I downloaded a Rust calculator. 1 Rocket = 1,400 Sulfur. Wooden Wall: 48 explosive rounds = 1200 sulfur. 1 Weapons; 4. Explosive 5. The Metal Window Bars are quite resistant to bullet, melee and fire damage. 56 Rifle Ammo. How many grenades do I need for a sheet metal door? Metal Doors may be destroyed with 10-20 grenades thrown at the door’s base. 56 Rifle Ammo. A stone dooframe would be slightly easier to break through than an armored door. ×63: 15 sec-×1,575: M249. A central place for game discussion, media, news, and more. Also there is a table which helps you to find out the total cost of the raid, adding constructions and type of used explosives to it. Incendiary 5. However, it is extremely vulnerable to explosive damage. Explosive 5. ×106: 19 sec-×2,650: M249. ; The High Velocity Rocket, that has increased range/accuracy, however, does 40% less damage to buildings (75. 56 Rifle Ammo: 185: 4625: Wall Stone: 1: Rocket: 4: 5600: Wall Stone: 1: Satchel. How much explosive ammo is needed to break down an armored door? To break down. That or make a bunker base. ×412: 17 min 15 sec-×10,300: Bolt Action Rifle. 4. 56 Rifle Ammo Bolt Action Rifle: 0dmg; Assault Rifle: 0dmg; Semi-Automatic Rifle: 0dmg; M249: 0dmg; LR-300. 6k sulfur to get through a sheet metal door, via 63 explosive ammo. Explosive 5. 56 Rifle Ammo = Costs 1600 Sulfer. 56 Rifle Ammo. Due to its flaws it should quickly be upgraded to a higher tier door such as Sheet Metal. 56 Rifle Ammo. How much health does a garage door in rust have?. Explanation. 5 for the Jail door. It requires a Tier 3 Workbench to craft. How Many. You can eliminate some of this sulfur cost by firing a single rocket at the door (or between the two doors) and finishing it off with Explosive 5. also the explosive bullets is +/- a few rounds depending on which gun you shoot them from. 56 Rifle Ammo to break down. 83 Update The Pistol Bullet is used by the Revolver, Custom SMG, Semi-Automatic Pistol, MP5A4, Python Revolver, M92 Pistol and the Thompson. 56 Rifle Ammo. 56 Rifle Ammo. You can find the Rust raid cheat sheet table below. Wooden Wall: 48 explosive rounds = 1200 sulfur. Go on a build server and shoot a door down. Metal Wall: 3 C4 + 70 explosive rounds = 8350 sulfur. just worth noting if you are going to exact numbers for eco raiding. The Wooden Door can take two kinds of locks the basic Key Lock and the Code Lock. You can then use it to destroy a Sheet Metal Door with four satchel charges. You will need 6 or 7 40mm HE Grenades to take out a Sheet Metal Door, depending on what other raiding tools you have bought with you. Explosive 5. Rust Explosive Ammo Cost Per Wall; Explosive 5. 1c4 1 rocket quickest way and just as expensive as 3 rockets for garage doors for armord just 2 c4. ×250,000: 175 hours 20 min 45 sec-×5,000,000: Bolt Action Rifle. The difference is not noted when you look at rockets or C4, as these will take out both with 4 rockets or 2 C4 for both the door as the frame. ×2,000: 9 min 8 sec-×40,000: Assault Rifle. Lot of variables for explo ammo like the gun and the weird splash range, but in general I like to think of it as. Doors: Wooden door – 20 rounds. 56 Rifle Ammo. 56 Rifle Ammo. How much explosive ammo is needed to break down an armored door? To break down an armored door in Rust, you would need 12 explosive ammo. 12 Satchel Charges: 5,760 Sulfur. As I. Incendiary 5. ×400,000: 30 hours 36 min 47 sec-×1,332,000: Assault Rifle. Explosive 5. 56 Rifle Ammo. HV 5. Imagine complaining how explo ammo is the only way solo/small group can raid (and its offline 99% of the time) and at the same time complain how you get offline raided every time you log out . 2 Explosive Ammo = 50 Sulfur. It takes up the space that a wall would and is used to hold things like double doors, shopfronts, and windows. 56 Rifle Ammo. ×46: 5 sec-×1,150: M249. Rust – Cost of Raiding (Explosives) July 15, 2020 0. . 56 Rifle Ammo. 56 Rifle Ammo. Upkeep. HQM Door = 800HP. OUR RUST PvE SERVERSNorth America:.